![]() ![]() Ignore them and use the transporter trap to be warped again. This large chapel room has another transporter chest at the far end guarded by a Fanged Imp, a blank wall on the left, and a ledge above you to the right where more Fanged Imps may hurl pots at you. You can't open the gate in front of you, so move right instead and be ready to face a Fanged Imp ambush on the left as you enter a large chapel room. Head left and get the Grave Glovewort 5 before going down the narrow stairs into a flooded part of the dungeon - but be wary of a Fanged Imp above you hurling Electric Pots. Drop down and be ready to fight off two Fanged Imps that will rush you from under the far ledge, then turn around to look under the stairs you came down to find another Fanged Imp guarding a Grave Glovewort 6. Take the other path out of this room to a dead end with the chest - but you'll find its actually a teleporter trap to take you deeper into the dungeon.Įxiting the trap you can grab another Grave Violet on your way to the big room you saw from the window earlier - a large chamber with an upper ledge that holds the lever to open the boss door, but it's out of reach. Moving down past the sealed entrance to the boss, you'll be in a room with a patrolling Living Jar, but the two with yellow caps on the side are the ones you need to worry about - they can either ignite themselves and detonate after jumping toward you, or they'll explode a moment after death, so try to finish them off from a distance if possible or roll away.īe sure to check around the room for a Grave Glovewort 6, as well as a Grave Violet overlooking a window down to a larger chamber. There are two important things to take note of in this dungeon as you enter - one: some of the Living Jars can explode on you, and two: the dungeon hides a big secret within several teleporter traps. ![]() Return southwest to find a path below along the dried up moat and under the landbridge leading to the gate, and you can find the entrance to the Auriza Hero's Grave on the right, and to the left you can spot the door to the side tomb past a large Runebear that guards the entrance. If you search the nearby ridge, you can find a statue pointing to the dungeon entrance straight down the cliff. After heading through the main capital gate in the Altus Plateau to the Capital Outskirts, continue along the path to the far northeast where the entrance to Lenydell, Capital City is guarded by a Draconic Tree Sentinel. ![]()
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